Presque terminé
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@ -54,12 +54,12 @@ class APIController extends Controller {
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//$listeoeuvres = Oeuvre::where('auteur_id', '=', Input::get('auteur'))->simplePaginate(1);
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$auteurs = (Input::get('auteur', array()))?Input::get('auteur', array()): [];
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$designations = (Input::get('designation', array()))? Input::get('designation', array()): [];
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$designations = (Input::get('designation')) ? Input::get('designation') : "";
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$domaines = (Input::get('domaine', array()))? Input::get('domaine', array()): [];
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$matieres = (Input::get('matiere', array()))? Input::get('matiere', array()): [];
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$techniques = (Input::get('technique', array()))?Input::get('technique', array()): [];
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$listeoeuvres = Oeuvre::authorFilter($auteurs)
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$listeoeuvres = Oeuvre::auteurFilter($auteurs)
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->techniqueFilter($techniques)
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->designationFilter($designations)
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->domaineFilter($domaines)
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@ -2,7 +2,11 @@
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use App\Referent;
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use App\ConfigJeu;
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use App\Auteur;
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use App\Domaine;
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use App\Oeuvre;
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use App\Matiere;
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use App\Technique;
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use Input;
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use Request;
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use Response;
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@ -103,7 +107,9 @@ class ReferentController extends Controller {
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$meslistes = $me->configjeu;
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$mesoeuvres = $me->configjeu->find($idListe);
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return view('backend/ref_home',['meslistes' => $meslistes, 'mesoeuvres' => $mesoeuvres, 'me' => $me, 'listeoeuvres' => $listeoeuvres]);
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return view('backend/ref_home',['meslistes' => $meslistes, 'mesoeuvres' => $mesoeuvres, 'me' => $me, 'listeoeuvres' => $listeoeuvres,
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'auteurs' => Auteur::all(), 'domaines' => Domaine::all(), 'matieres' => Matiere::all(), 'techniques' => Technique::all()
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]);
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}
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public function changerParamListe() {
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@ -28,48 +28,34 @@ class Oeuvre extends Model {
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return $this->hasMany('App\Datation');
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}
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public function scopeAuthorFilter($query, $array)
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public function scopeAuteurFilter($query, $array)
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{
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if ($array == []) return $query;
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$query->whereHas('auteur', function($q) use ($array)
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{
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$q->whereIn('id', $array);
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});
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return $query->whereIn('auteur_id', $array);
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}
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public function scopeDesignationFilter($query, $array)
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public function scopeDesignationFilter($query, $designation)
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{
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if ($array == []) return $query;
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$query->whereHas('designation', function($q) use ($array)
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{
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$q->whereIn('id', $array);
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});
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if ($designation == "") return $query;
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return $query->where('designation', 'like', '%'.$designation.'%');
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}
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public function scopeDomaineFilter($query, $array)
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{
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if ($array == []) return $query;
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$query->whereHas('domaine', function($q) use ($array)
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{
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$q->whereIn('id', $array);
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});
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return $query->whereIn('domaine_id', $array);
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}
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public function scopeMatiereFilter($query, $array)
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{
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if ($array == []) return $query;
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$query->whereHas('matiere', function($q) use ($array)
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{
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$q->whereIn('id', $array);
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});
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}
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return $query->whereIn('matiere_id', $array);
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}
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public function scopeTechniqueFilter($query, $array)
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{
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if ($array == []) return $query;
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$query->whereHas('technique', function($q) use ($array)
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{
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$q->whereIn('id', $array);
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});
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return $query->whereIn('technique_id', $array);
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}
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}
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BIN
SRC/public/imgs/avatar/1.png
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BIN
SRC/public/imgs/avatar/1.png
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After Width: | Height: | Size: 1.6 KiB |
4
SRC/public/js/bootstrap-multiselect.js
vendored
4
SRC/public/js/bootstrap-multiselect.js
vendored
@ -321,9 +321,9 @@
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includeFilterClearBtn: true,
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preventInputChangeEvent: false,
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nonSelectedText: 'Tous',
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nSelectedText: 'selected',
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nSelectedText: 'sélectionnés',
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allSelectedText: 'Tous',
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numberDisplayed: 3,
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numberDisplayed: 4,
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disableIfEmpty: false,
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templates: {
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button: '<button type="button" class="multiselect dropdown-toggle" data-toggle="dropdown"><span class="multiselect-selected-text"></span> <b class="caret"></b></button>',
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@ -37,89 +37,6 @@
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this._init();
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}
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/**
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* Memory options
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*
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* Memory default options. Available options are:
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*
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* wrapperID: the element in which Memory gets built
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* cards: the array of cards
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* onGameStart: callback for when game starts
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* onGameEnd: callback for when game ends
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*/
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/*
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Memory.prototype.options = {
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wrapperID : "container",
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cards : [
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{
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id : 1,
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img: "/pictures/default/monsters-01.png"
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},
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{
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id : 2,
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img: "/pictures/default/monsters-02.png"
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},
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{
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id : 3,
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img: "/pictures/default/monsters-03.png"
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},
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{
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id : 4,
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img: "/pictures/default/monsters-04.png"
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},
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{
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id : 5,
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img: "/pictures/default/monsters-05.png"
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},
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{
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id : 6,
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img: "/pictures/default/monsters-06.png"
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},
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{
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id : 7,
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img: "/pictures/default/monsters-07.png"
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},
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{
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id : 8,
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img: "/pictures/default/monsters-08.png"
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},
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{
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id : 9,
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img: "/pictures/default/monsters-09.png"
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},
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{
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id : 10,
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img: "/pictures/default/monsters-10.png"
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},
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{
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id : 11,
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img: "/pictures/default/monsters-11.png"
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},
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{
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id : 12,
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img: "/pictures/default/monsters-12.png"
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},
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{
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id : 13,
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img: "/pictures/default/monsters-13.png"
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},
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{
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id : 14,
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img: "/pictures/default/monsters-14.png"
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},
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{
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id : 15,
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img: "/pictures/default/monsters-15.png"
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},
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{
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id : 16,
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img: "/pictures/default/monsters-16.png"
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}
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],
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onGameStart : function() { return false; },
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onGameEnd : function() { return false; }
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}
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*/
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/**
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* Memory _init - initialise Memory
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*
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@ -133,12 +50,7 @@
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this.game.className = "mg";
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document.getElementById(this.options.wrapperID).appendChild(this.game);
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this.gameMeta = document.createElement("div");
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this.gameMeta.className = "mg__meta clearfix";
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this.gameStartScreen = document.createElement("div");
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this.gameStartScreen.id = "mg__start-screen";
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this.gameStartScreen.className = "mg__start-screen";
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this.gameWrapper = document.createElement("div");
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this.gameWrapper.id = "mg__wrapper";
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@ -186,76 +98,7 @@
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this.flippedTiles = 0;
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this.chosenLevel = "";
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this.numMoves = 0;
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// var niveauChoisi = 0;
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// if (this.chosenLevel) == "1" {niveauChoisi = '<i class="fa fa-star-o"></i>';} if(this.chosenLevel) == "2" {niveauChoisi = '<i class="fa fa-star-half-o"></i>';} else {niveauChoisi = '<i class="fa fa-star"></i>';}
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this.gameMetaHTML = '<div class="mg__meta--left">\
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<span class="mg__meta--level">Niveau: \
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<span id="mg__meta--level">' + this.chosenLevel + '</span>\
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</span>\
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<span class="mg__meta--moves">Coups: \
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<span id="mg__meta--moves">' + this.numMoves + '</span>\
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</span>\
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</div>\
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<div class="mg__meta--right">\
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<button id="mg__button--restart" class="mg__button btn-lg"><i class="fa fa-repeat fa-1x fa-spin"></i></button>\
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</div>';
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this.gameMeta.innerHTML = this.gameMetaHTML;
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this.game.appendChild(this.gameMeta);
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// <button type="button" class="btn btn-default"> <span class="glyphicon glyphicon-star-empty"></span> </button>
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this.gameStartScreenHTML = '<h2 class="mg__start-screen--heading">JEU MEMORY</h2>\
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<h3 class="mg__start-screen--sub-heading">Choisir un niveau : </h3>\
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<ul class="mg__start-screen--level-select">\
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<span data-level="1"><button class="btn btn-success btn-lg"><i class="fa fa-2x fa-star-o"></i></button></span>\
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<span data-level="2"><button class="btn btn-warning btn-lg "><i class="fa fa-2x fa-star-half-o"></i><i class="fa fa-2x fa-star-half-o"></i></button></span>\
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<span data-level="3"><button class="btn btn-danger btn-lg"><i class="fa fa-2x fa-star"></i> <i class="fa fa-2x fa-star"></i> <i class="fa fa-2x fa-star"></i></button></span>\
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</ul>';
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//Memory.prototype._setupGameWrapper(1);
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//this._gamePlay();
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//this._setupGame();
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this.gameStartScreen.innerHTML = this.gameStartScreenHTML;
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this.game.appendChild(this.gameStartScreen);
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document.getElementById("mg__button--restart").addEventListener( "click", function(e) {
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self.resetGame();
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});
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this._startScreenEvents();
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}
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/**
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* Memory _startScreenEvents
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*
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* We're now listening for events on the start screen. That is, we're waiting
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* for when a user chooses a level.
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*/
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Memory.prototype._startScreenEvents = function() {
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var levelsNodes = this.gameStartScreen.querySelectorAll("ul.mg__start-screen--level-select span");
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for ( var i = 0, len = levelsNodes.length; i < len; i++ ) {
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var levelNode = levelsNodes[i];
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this._startScreenEventsHandler(levelNode);
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}
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};
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/**
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* Memoery _startScreenEventsHandler
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*
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* A helper function to handle the click of the level inside the events
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* function.
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*/
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Memory.prototype._startScreenEventsHandler = function(levelNode) {
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var self = this;
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levelNode.addEventListener( "click", function(e) {
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if (self.gameState === 1) {
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self._setupGameWrapper(this);
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}
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});
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this._setupGameWrapper(1);
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}
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/**
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@ -266,13 +109,11 @@
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*/
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Memory.prototype._setupGameWrapper = function(levelNode) {
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this.level = levelNode.getAttribute("data-level");
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this.gameStartScreen.parentNode.removeChild(this.gameStartScreen);
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this.level = levelNode;
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this.gameContents.className = "mg__contents mg__level-"+this.level;
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this.game.appendChild(this.gameWrapper);
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this.chosenLevel = this.level;
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document.getElementById("mg__meta--level").innerHTML = this.chosenLevel;
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this._renderTiles();
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};
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@ -481,8 +322,6 @@
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*/
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Memory.prototype._clearGame = function() {
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if (this.gameMeta.parentNode !== null) this.game.removeChild(this.gameMeta);
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if (this.gameStartScreen.parentNode !== null) this.game.removeChild(this.gameStartScreen);
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if (this.gameWrapper.parentNode !== null) this.game.removeChild(this.gameWrapper);
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if (this.gameMessages.parentNode !== null) this.game.removeChild(this.gameMessages);
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}
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@ -167,15 +167,49 @@
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<div class="col-md-10">
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<form class="form-horizontal" id="recherche">
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<div class="form-group">
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<label for="inputAuteur" class="col-sm-2 control-label">Auteur</label>
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<label for="designation" class="col-sm-2 control-label">Désignation</label>
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<div class="col-sm-10">
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<select name="auteur[]" class="form-control" multiple><option>1</option><option>2</option></select>
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<input id="designation" name="designation" class="form-control" placeholder="Désignation">
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</div>
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</div>
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<div class="form-group">
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<label for="inputDomaine" class="col-sm-2 control-label">Domaine</label>
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<label for="auteur" class="col-sm-2 control-label">Auteur</label>
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<div class="col-sm-10">
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<input type="text" name="domaine" class="form-control" id="inputDomaine" placeholder="Domaine">
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<select id="auteur" name="auteur[]" class="form-control" multiple>
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@foreach($auteurs as $e)
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<option value="{{ $e->id }}">{{ $e->nom }}</option>
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@endforeach
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</select>
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</div>
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</div>
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<div class="form-group">
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<label for="domaine" class="col-sm-2 control-label">Domaine</label>
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<div class="col-sm-10">
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<select id="domaine" name="domaine[]" class="form-control" multiple>
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@foreach($domaines as $e)
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<option value="{{ $e->id }}">{{ $e->nom }}</option>
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@endforeach
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</select>
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</div>
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</div>
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<div class="form-group">
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<label for="matiere" class="col-sm-2 control-label">Matière</label>
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<div class="col-sm-10">
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<select id="matiere" name="matiere[]" class="form-control" multiple>
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@foreach($matieres as $e)
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<option value="{{ $e->id }}">{{ $e->nom }}</option>
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@endforeach
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</select>
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</div>
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</div>
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<div class="form-group">
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<label for="domaine" class="col-sm-2 control-label">Technique</label>
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<div class="col-sm-10">
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<select id="technique" name="technique[]" class="form-control" multiple>
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@foreach($techniques as $e)
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<option value="{{ $e->id }}">{{ $e->nom }}</option>
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@endforeach
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</select>
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</div>
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</div>
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<div class="form-group">
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@ -231,7 +265,8 @@ $('#imagesSearched').on('click', '.pager a', function (event) {
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$('#recherche select').multiselect({
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enableFiltering: true,
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buttonWidth: '100%'
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buttonWidth: '100%',
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maxHeight: 200
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});
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$("#recherche").on('submit', function(event){
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@ -2,7 +2,7 @@
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<div class="container">
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<!-- Brand and toggle get grouped for better mobile display -->
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<div class="navbar-header">
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<button type="button" class="navbar-toggle collapsed" data-toggle="collapse" data-target="#bs-example-navbar-collapse-1">
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<button type="button" class="navbar-toggle collapsed" data-toggle="collapse" data-target=".nav-collapse">
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<span class="sr-only">Toggle navigation</span>
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<span class="icon-bar"></span>
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<span class="icon-bar"></span>
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|
@ -6,21 +6,8 @@
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@section('content')
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<div class="container">
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<!-- <center><img src="http://i.ytimg.com/vi/xiIO1zUXNVI/maxresdefault.jpg" width="60%"></center> -->
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<div class="wrapper">
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<div class="content">
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<div class="row">
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<div class="col-xs-12 col-sm-10 col-md-12">
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<div id="my-memory-game"></div>
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</div>
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</div>
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</div>
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</div><!-- /.content -->
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<div style="margin:auto;width:90%">
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<div id="my-memory-game"></div>
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</div>
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@endsection
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Reference in New Issue
Block a user