Presque terminé

This commit is contained in:
alexandre-pereira
2015-03-15 02:23:26 +01:00
parent 6ea2de6e26
commit 0cfce7d1f9
11 changed files with 82221 additions and 213 deletions

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Width:  |  Height:  |  Size: 1.6 KiB

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@ -321,9 +321,9 @@
includeFilterClearBtn: true,
preventInputChangeEvent: false,
nonSelectedText: 'Tous',
nSelectedText: 'selected',
nSelectedText: 'sélectionnés',
allSelectedText: 'Tous',
numberDisplayed: 3,
numberDisplayed: 4,
disableIfEmpty: false,
templates: {
button: '<button type="button" class="multiselect dropdown-toggle" data-toggle="dropdown"><span class="multiselect-selected-text"></span> <b class="caret"></b></button>',

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@ -37,89 +37,6 @@
this._init();
}
/**
* Memory options
*
* Memory default options. Available options are:
*
* wrapperID: the element in which Memory gets built
* cards: the array of cards
* onGameStart: callback for when game starts
* onGameEnd: callback for when game ends
*/
/*
Memory.prototype.options = {
wrapperID : "container",
cards : [
{
id : 1,
img: "/pictures/default/monsters-01.png"
},
{
id : 2,
img: "/pictures/default/monsters-02.png"
},
{
id : 3,
img: "/pictures/default/monsters-03.png"
},
{
id : 4,
img: "/pictures/default/monsters-04.png"
},
{
id : 5,
img: "/pictures/default/monsters-05.png"
},
{
id : 6,
img: "/pictures/default/monsters-06.png"
},
{
id : 7,
img: "/pictures/default/monsters-07.png"
},
{
id : 8,
img: "/pictures/default/monsters-08.png"
},
{
id : 9,
img: "/pictures/default/monsters-09.png"
},
{
id : 10,
img: "/pictures/default/monsters-10.png"
},
{
id : 11,
img: "/pictures/default/monsters-11.png"
},
{
id : 12,
img: "/pictures/default/monsters-12.png"
},
{
id : 13,
img: "/pictures/default/monsters-13.png"
},
{
id : 14,
img: "/pictures/default/monsters-14.png"
},
{
id : 15,
img: "/pictures/default/monsters-15.png"
},
{
id : 16,
img: "/pictures/default/monsters-16.png"
}
],
onGameStart : function() { return false; },
onGameEnd : function() { return false; }
}
*/
/**
* Memory _init - initialise Memory
*
@ -133,12 +50,7 @@
this.game.className = "mg";
document.getElementById(this.options.wrapperID).appendChild(this.game);
this.gameMeta = document.createElement("div");
this.gameMeta.className = "mg__meta clearfix";
this.gameStartScreen = document.createElement("div");
this.gameStartScreen.id = "mg__start-screen";
this.gameStartScreen.className = "mg__start-screen";
this.gameWrapper = document.createElement("div");
this.gameWrapper.id = "mg__wrapper";
@ -186,76 +98,7 @@
this.flippedTiles = 0;
this.chosenLevel = "";
this.numMoves = 0;
// var niveauChoisi = 0;
// if (this.chosenLevel) == "1" {niveauChoisi = '<i class="fa fa-star-o"></i>';} if(this.chosenLevel) == "2" {niveauChoisi = '<i class="fa fa-star-half-o"></i>';} else {niveauChoisi = '<i class="fa fa-star"></i>';}
this.gameMetaHTML = '<div class="mg__meta--left">\
<span class="mg__meta--level">Niveau: \
<span id="mg__meta--level">' + this.chosenLevel + '</span>\
</span>\
<span class="mg__meta--moves">Coups: \
<span id="mg__meta--moves">' + this.numMoves + '</span>\
</span>\
</div>\
<div class="mg__meta--right">\
<button id="mg__button--restart" class="mg__button btn-lg"><i class="fa fa-repeat fa-1x fa-spin"></i></button>\
</div>';
this.gameMeta.innerHTML = this.gameMetaHTML;
this.game.appendChild(this.gameMeta);
// <button type="button" class="btn btn-default"> <span class="glyphicon glyphicon-star-empty"></span> </button>
this.gameStartScreenHTML = '<h2 class="mg__start-screen--heading">JEU MEMORY</h2>\
<h3 class="mg__start-screen--sub-heading">Choisir un niveau : </h3>\
<ul class="mg__start-screen--level-select">\
<span data-level="1"><button class="btn btn-success btn-lg"><i class="fa fa-2x fa-star-o"></i></button></span>\
<span data-level="2"><button class="btn btn-warning btn-lg "><i class="fa fa-2x fa-star-half-o"></i><i class="fa fa-2x fa-star-half-o"></i></button></span>\
<span data-level="3"><button class="btn btn-danger btn-lg"><i class="fa fa-2x fa-star"></i> <i class="fa fa-2x fa-star"></i> <i class="fa fa-2x fa-star"></i></button></span>\
</ul>';
//Memory.prototype._setupGameWrapper(1);
//this._gamePlay();
//this._setupGame();
this.gameStartScreen.innerHTML = this.gameStartScreenHTML;
this.game.appendChild(this.gameStartScreen);
document.getElementById("mg__button--restart").addEventListener( "click", function(e) {
self.resetGame();
});
this._startScreenEvents();
}
/**
* Memory _startScreenEvents
*
* We're now listening for events on the start screen. That is, we're waiting
* for when a user chooses a level.
*/
Memory.prototype._startScreenEvents = function() {
var levelsNodes = this.gameStartScreen.querySelectorAll("ul.mg__start-screen--level-select span");
for ( var i = 0, len = levelsNodes.length; i < len; i++ ) {
var levelNode = levelsNodes[i];
this._startScreenEventsHandler(levelNode);
}
};
/**
* Memoery _startScreenEventsHandler
*
* A helper function to handle the click of the level inside the events
* function.
*/
Memory.prototype._startScreenEventsHandler = function(levelNode) {
var self = this;
levelNode.addEventListener( "click", function(e) {
if (self.gameState === 1) {
self._setupGameWrapper(this);
}
});
this._setupGameWrapper(1);
}
/**
@ -266,13 +109,11 @@
*/
Memory.prototype._setupGameWrapper = function(levelNode) {
this.level = levelNode.getAttribute("data-level");
this.gameStartScreen.parentNode.removeChild(this.gameStartScreen);
this.level = levelNode;
this.gameContents.className = "mg__contents mg__level-"+this.level;
this.game.appendChild(this.gameWrapper);
this.chosenLevel = this.level;
document.getElementById("mg__meta--level").innerHTML = this.chosenLevel;
this._renderTiles();
};
@ -481,8 +322,6 @@
*/
Memory.prototype._clearGame = function() {
if (this.gameMeta.parentNode !== null) this.game.removeChild(this.gameMeta);
if (this.gameStartScreen.parentNode !== null) this.game.removeChild(this.gameStartScreen);
if (this.gameWrapper.parentNode !== null) this.game.removeChild(this.gameWrapper);
if (this.gameMessages.parentNode !== null) this.game.removeChild(this.gameMessages);
}