You are not my master
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@ -105,7 +105,7 @@ nav input {
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height: 20px;
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}
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button {
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button.level {
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vertical-align:top;
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cursor: pointer;
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display: inline-block;
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@ -121,10 +121,10 @@ button {
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outline: 0;
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transition: all 0.2s;
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}
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button:hover {
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button.level:hover {
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border-bottom-width: 4px;
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}
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button:active {
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button.level:active {
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border-bottom-width: 2px;
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}
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@ -459,24 +459,18 @@ left: 56.3333%%;
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*
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* A simple helper class for game buttons. Edit at your will.
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*/
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.mg__button span {
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vertical-align:middle;
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}
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.mg__button {
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margin: 0;
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display: inline-block;
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padding: 5px;
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padding: 15px;
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color: #fff;
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font-family: "Roboto Slab", serif;
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font-size: 14px;
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line-height:18px;
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appearance: none;
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background: #ff3c50;
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border: none;
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border-radius: 3px;
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box-shadow: none;
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border-radius: 4px;
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cursor: pointer;
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border: none;
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}
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/* =============================================================================
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BIN
SRC/public/imgs/previouspage.png
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BIN
SRC/public/imgs/previouspage.png
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After Width: | Height: | Size: 1.7 KiB |
@ -259,7 +259,7 @@
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if (self.flippedTiles == self.numTiles) {
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self._winGame();
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}
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}, 1500 );
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}, 500 );
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// plus one on the move counter
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this._gameCounterPlusOne();
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@ -364,7 +364,6 @@ Memory.prototype._winGame = function() {
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firework();
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this.gameMessages.innerHTML = '<h2 class="mg__onend--heading"><span class="icon-trophy"></span></h2>\
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<p class="mg__onend--message">Vous avez gagné votre partie en ' + this.numMoves + ' coups !</p>\
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<button id="mg__onend--restart" class="mg__button"><span class="icon-spinner11"></span></button>';
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//var texteADire = "Bravo, tu as gagné en "+this.numMoves+" coups ! ";
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