ll
This commit is contained in:
		| @@ -14,6 +14,7 @@ use Session; | ||||
| use Config; | ||||
| use File; | ||||
| use Auth; | ||||
| use Hash; | ||||
|  | ||||
| class ReferentController extends Controller { | ||||
|  | ||||
| @@ -52,10 +53,26 @@ class ReferentController extends Controller { | ||||
| 		$user = Referent::find($idUser); | ||||
|         $user->prenom = Input::get('prenom'); | ||||
|         $user->email = Input::get('email'); | ||||
|         $user->etablissement = Input::get('etablissement'); | ||||
|         $user->nom = Input::get('nom'); | ||||
|         $passwd = Input::get('password'); | ||||
|         $passwd_conf = Input::get('password_confirm'); | ||||
|          | ||||
|          | ||||
|         if($passwd == $passwd_conf) //verifie les donnees pareils | ||||
|         { | ||||
|         	if (strlen($passwd) >= 6) //verifie la longueur de chaine | ||||
|         	{ | ||||
|         		$user->motdepasse = Hash::make('secret'); // encrypt le mot de passe | ||||
|         		$user->save(); //sauvegarde le mot de passe | ||||
|         	} | ||||
|         	else | ||||
|         		return redirect('/referent')->with('erreur', 'Mot de passe inferieur à 6 caractères.'); | ||||
| 		}         | ||||
|         else | ||||
|         { | ||||
|         	return redirect('/referent')->with('erreur', 'Mot de passe incorrect.'); | ||||
| 		} | ||||
| 		 | ||||
| 		if (Request::hasFile('file')) | ||||
| 		{ | ||||
|             $extension = Input::file('file')->getClientOriginalExtension(); | ||||
| @@ -122,8 +139,7 @@ class ReferentController extends Controller { | ||||
|         if(Input::get('puzzle') != 0) | ||||
|         ConfigJeu::where('referent_id', '=', Auth::user()->id)->find(Input::get('puzzle'))->update(array('actifPuzzle' => 1)); | ||||
|          | ||||
|         Session::flash('message', 'Vous avez modifié les listes associées aux jeux avec succès.'); | ||||
|         return redirect()->back(); | ||||
|         return ; | ||||
|     } | ||||
|      | ||||
|     public function ajouterOeuvresDansListe($id) { | ||||
|   | ||||
| @@ -172,17 +172,28 @@ button.level:active { | ||||
|     height:100px; | ||||
|     width:100px; | ||||
|     margin:40px; | ||||
|     padding-top : 30px; | ||||
|     cursor:pointer; | ||||
|     background-position: center center; | ||||
|     background-size:cover; | ||||
|     line-height:100px; | ||||
|     line-height:20px; | ||||
|     font-weight:bold; | ||||
|     font-size:40px; | ||||
|     font-size:18px; | ||||
|      | ||||
| } | ||||
| #imgRef:active { | ||||
|     cursor:wait; | ||||
| } | ||||
|  | ||||
| .referent:hover | ||||
| { | ||||
| 	-moz-box-shadow: 0px 0px 10px 2px white; | ||||
| -webkit-box-shadow: 0px 0px 10px 2px white; | ||||
| -o-box-shadow: 0px 0px 10px 2px white; | ||||
| box-shadow: 0px 0px 10px 2px white; | ||||
| filter:progid:DXImageTransform.Microsoft.Shadow(color=#656565, Direction=NaN, Strength=10); | ||||
| } | ||||
|  | ||||
| .trophy-text { | ||||
|     font-weight: bold; | ||||
|     line-height: 40px; | ||||
|   | ||||
| @@ -1,6 +1,6 @@ | ||||
| var bits=60; // how many bits | ||||
| var speed=33; // how fast - smaller is faster | ||||
| var bangs=5; // how many can be launched simultaneously (note that using too many can slow the script down) | ||||
| var bits=50; // how many bits | ||||
| var speed=20; // how fast - smaller is faster | ||||
| var bangs=4; // how many can be launched simultaneously (note that using too many can slow the script down) | ||||
| var colours=new Array("#03f", "#f03", "#0e0", "#93f", "#0cf", "#f93", "#f0c"); | ||||
| //                     blue    red     green   purple  cyan    orange  pink | ||||
|  | ||||
|   | ||||
| @@ -1,7 +1,6 @@ | ||||
| ;(function( window ) { | ||||
|  | ||||
|   //'use strict'; | ||||
|  | ||||
|   // code inspiré de https://github.com/callmenick/Memory | ||||
|   /** | ||||
|   * Extend object function | ||||
|   * | ||||
| @@ -18,8 +17,7 @@ | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * Shuffle array function | ||||
|    * | ||||
|   * fonction qui va permettre de mélanger les cartes dans une array | ||||
|   */ | ||||
|  | ||||
|   function shuffle(o) { | ||||
| @@ -28,8 +26,7 @@ | ||||
|   }; | ||||
|  | ||||
|   /** | ||||
|    * Memory constructor | ||||
|    * | ||||
|   * Constructeur du Memory | ||||
|   */ | ||||
|  | ||||
|   function Memory( options, level, nbcase, nbPartie ) { | ||||
| @@ -41,8 +38,7 @@ | ||||
|   /** | ||||
|   * Memory _init - initialise Memory | ||||
|   * | ||||
|    * Creates all the game content areas, adds the id's and classes, and gets | ||||
|    * ready for game setup. | ||||
|   *Crée toutes les zones de contenu de jeu, ajoute les id et les classes, et se prépare pour la configuration de jeu. | ||||
|   */ | ||||
|  | ||||
|   Memory.prototype._init = function(level,nbcase, nbPartie) { | ||||
| @@ -71,20 +67,13 @@ | ||||
|   }; | ||||
|  | ||||
|   /** | ||||
|    * Memory _setupGame - Sets up the game | ||||
|   * Memory _setupGame - on définit les paramètres du jeu | ||||
|   * | ||||
|    * We're caching all game related variables, and by default, displaying the | ||||
|    * meta info bar and start screen HTML. | ||||
|   * Etats de la variable gameStates: | ||||
|   * | ||||
|    * A NOTE ABOUT GAME STATES: | ||||
|    * | ||||
|    * There are 4 game states in total, governed by the variable this.gameState. | ||||
|    * Each game state allows for a certain series of functions to be performed. | ||||
|    * The gameStates are as follows: | ||||
|    * | ||||
|    * 1 : default, allows user to choose level | ||||
|    * 2 : set when user chooses level, and game is in play | ||||
|    * 3 : game is finished | ||||
|   * 1 : par défaut,ça permet à l'utilisateur de choisir un niveau | ||||
|   * 2 : changer le niveau pendant que le joueur joue | ||||
|   * 3 : le jeu est fini | ||||
|   */ | ||||
|  | ||||
|   Memory.prototype._setupGame = function(level, nbcase, nbPartie) { | ||||
| @@ -106,8 +95,7 @@ | ||||
|   /** | ||||
|   * Memory _setupGameWrapper | ||||
|   * | ||||
|    * This function sets up the game wrapper, which is where the actual memory | ||||
|    * tiles will reside and where all the game play happens. | ||||
|   *Cette fonction définit l'espace du jeu. | ||||
|   */ | ||||
|  | ||||
|   Memory.prototype._setupGameWrapper = function(levelNode,nbcase,nbPartie) { | ||||
| @@ -125,28 +113,21 @@ | ||||
|   /** | ||||
|   * Memory _renderTiles | ||||
|   * | ||||
|    * This renders the actual tiles with content. A few thing happen here: | ||||
|    * | ||||
|    * 1. Calculate grid X and Y based on user level selection | ||||
|    * 2. Calculate num tiles | ||||
|    * 3. Create new cards array based on level, and draw cards from original array | ||||
|    * 4. Shuffle the new cards array | ||||
|    * 5. Cards get distributed into tiles | ||||
|    * 6. gamePlay function gets triggered, taking care of all the game play action. | ||||
|   * Dans cette fonction nous définissons le niveau et le nombre de carte enregistré dans la base. | ||||
|   * On y créer une array ou on y met les carte. Puis on utilise la fonction shuffle pour mélaner et donc ne pas avoir toutes les cartes à la suite. | ||||
|   * Ensuite on affiche les cartes | ||||
|   * Puis on déclenche le jeu. | ||||
|   */ | ||||
|  | ||||
|   Memory.prototype._renderTiles = function(nbPartie,nbcase) { | ||||
|     if(this.level == 1) {this.gridX = 2; this.gridY= 2; } | ||||
|     else if(this.level == 2) {this.gridX = 3; this.gridY= 2; } | ||||
|     else { this.gridX = 2; this.gridY=4 ;  } | ||||
|   //  this.gridY = this.gridX ; | ||||
|     this.numTiles = this.nbcase*2; | ||||
|     this.halfNumTiles = this.numTiles/2; | ||||
|     if (this.cards.length < this.halfNumTiles) { console.log("pas assez de carte"); document.getElementById("mg__contents").innerHTML="<img height='80px' src='/imgs/sad.png'><h1>Pas assez de cartes enregistrées par le référent </h1>";} | ||||
|     else { | ||||
|  | ||||
|     //this.halfNumTiles = this.gridX; | ||||
|  | ||||
|       this.newCards = []; | ||||
|       for ( var i = 0; i < this.halfNumTiles; i++ ) { | ||||
|         this.newCards.push(this.cards[i], this.cards[i]); | ||||
| @@ -163,13 +144,7 @@ | ||||
|         <div class="mg__tile--inner" data-id="' + this.newCards[i]["id"] + '">\ | ||||
|         <span class="mg__tile--outside"></span>\ | ||||
|         <span class="mg__tile--inside" style="background-image:url(' + this.newCards[i]["img"] + ');"></span>'; | ||||
|         this.tilesHTML +='</div>'; | ||||
|  | ||||
|  | ||||
|       /*  if(this.level == 1 && n == 2){ | ||||
|           this.tilesHTML +="</tr><tr>"; | ||||
|         }*/ | ||||
|         this.tilesHTML +="</div>"; | ||||
|         this.tilesHTML +='</div></div>'; | ||||
|       } | ||||
|  | ||||
|       this.gameContents.innerHTML = this.tilesHTML; | ||||
| @@ -181,10 +156,8 @@ | ||||
|  | ||||
|   /** | ||||
|   * Memory _gamePlay | ||||
|    * | ||||
|    * Now that all the HTML is set up, the game is ready to be played. In this | ||||
|    * function, we loop through all the tiles (goverend by the .mg__tile--inner) | ||||
|    * class, and for each tile, we run the _gamePlayEvents function. | ||||
|   *Maintenant que tout le HTML est mis en place, le jeu est prêt à être joué. | ||||
|   *Dans cette fonction, avec une boucle on ajoute les "tiles" avec la fonction gamePlayEvents. | ||||
|   */ | ||||
|  | ||||
|   Memory.prototype._gamePlay = function(levelNode,nbPartie,nbcase) { | ||||
| @@ -197,13 +170,8 @@ | ||||
|  | ||||
|   /** | ||||
|   * Memory _gamePlayEvents | ||||
|    * | ||||
|    * This function takes care of the "events", which is basically the clicking | ||||
|    * of tiles. Tiles need to be checked if flipped or not, flipped if possible, | ||||
|    * and if zero, one, or two cards are flipped. When two cards are flipped, we | ||||
|    * have to check for matches and mismatches. The _gameCardsMatch and | ||||
|    * _gameCardsMismatch functions perform two separate sets of functions, and are | ||||
|    * thus separated below. | ||||
|   *Cette fonction prend en charge les «événements», qui est essentiellement le clic sur les "tiles". | ||||
|   *Les "titles" sont verifié, savoir si ils sont retourné ou non et vérifier si les deux cartes retourné sont identiques. | ||||
|   */ | ||||
|  | ||||
|   Memory.prototype._gamePlayEvents = function(tile,levelNode,nbPartie,nbcase) { | ||||
| @@ -248,13 +216,13 @@ | ||||
|     // cache this | ||||
|     var self = this; | ||||
|  | ||||
|     // add correct class | ||||
|     // on ajoute la classe correct | ||||
|     window.setTimeout( function(){ | ||||
|       self.card1.classList.add("correct"); | ||||
|       self.card2.classList.add("correct"); | ||||
|     }, 300 ); | ||||
|  | ||||
|     // remove correct class and reset vars | ||||
|     // On supprime la classe correct et on réinitialiser les vars | ||||
|     window.setTimeout( function(){ | ||||
|       self.card1.classList.remove("correct"); | ||||
|       self.card2.classList.remove("correct"); | ||||
| @@ -265,7 +233,7 @@ | ||||
|       } | ||||
|     }, 500 ); | ||||
|  | ||||
|     // plus one on the move counter | ||||
|     // on incrémente les compteurs | ||||
|     this._gameCounterPlusOne(); | ||||
|   }; | ||||
|  | ||||
| @@ -339,42 +307,26 @@ | ||||
|  | ||||
|   /** | ||||
|   * Memoray _winGame | ||||
|    * | ||||
|    * You won the game! This function runs the "onGameEnd" callback, which by | ||||
|    * default clears the game div entirely and shows a "play again" button. | ||||
|   * fonction lorsque l'utilisateur à gagné. | ||||
|   */ | ||||
| /* | ||||
|   Memory.prototype._winGame = function() { | ||||
|     var self = this; | ||||
|     if (this.options.onGameEnd() === false) { | ||||
|       this._clearGame(); | ||||
|  | ||||
|       alert("zoro 2"); | ||||
|       document.location.href="/memo"; | ||||
|         self.resetGame(); | ||||
|  | ||||
|     } else { | ||||
|       // run callback | ||||
|       this.options.onGameEnd(); | ||||
|       //alert("coucou"); | ||||
|     } | ||||
|   } | ||||
| */ | ||||
| Memory.prototype._winGame = function(levelNode, nbPartie, nbcase) { | ||||
|   Memory.prototype._winGame = function(levelNode, nbPartie, nbcase) { | ||||
|     var self = this; | ||||
|     this.level = levelNode; | ||||
|     partieRealise = partieRealise + 1 ; | ||||
|  | ||||
|     if (partieRealise != nbPartie){ | ||||
|       // Pour gagner une coupe il y a un certain nombre de partie à faire | ||||
|       this._clearGame(); | ||||
|       this._init(this.level, nbcase, nbPartie); | ||||
|     } | ||||
|  | ||||
|     else if (this.options.onGameEnd() === false) { | ||||
|       // si il a fini le jeu on le félicite et on lui rajoute aussi des feu d'artifice. | ||||
|       this._clearGame(); | ||||
|       firework(); | ||||
|       //firework2(); | ||||
|  | ||||
|       // on affiche la bonne coupe en fonction du niveau choisi | ||||
|       if(levelNode == 1){this.gameMessages.innerHTML = '<img style="height: 270px;" src="/imgs/trophees/bronze.png"><br>\ | ||||
|       <button id="mg__onend--restart" class="mg__button"><span class="icon-spinner11"></span></button>';} | ||||
|  | ||||
| @@ -384,17 +336,17 @@ Memory.prototype._winGame = function(levelNode, nbPartie, nbcase) { | ||||
|       else if(levelNode == 3){this.gameMessages.innerHTML = '<img style="height: 270px;" src="/imgs/trophees/or.png"><br>\ | ||||
|       <button id="mg__onend--restart" class="mg__button"><span class="icon-spinner11"></span></button>';} | ||||
|  | ||||
| else | ||||
|       else | ||||
|       {  this.gameMessages.innerHTML = '<h2 class="mg__onend--heading"><span class="icon-trophy"></span></h2>\ | ||||
|       <button id="mg__onend--restart" class="mg__button"><span class="icon-spinner11"></span></button>';} | ||||
|  | ||||
|       // en ajax on incrémente les coupes de l'utilisateur | ||||
|       var r = new XMLHttpRequest(); | ||||
|       r.open("GET", "/setRecords" + "/" + levelNode, true); | ||||
|       r.send(); | ||||
|  | ||||
|       //http://translate.google.com/translate_tts?ie=UTF-8&q=bravo%2C%20tu%20as%20gagn%C3%A9&tl=fr | ||||
|       //http://translate.google.com/translate_tts?ie=UTF-8&q=bravo%2C%20tu%20as%20gagn%C3%A9&tl=fr&total=1&idx=0&textlen=18&client=t&prev=input | ||||
|  | ||||
|       //une petite voix dit à l'utilisateur qu'il a gagné | ||||
|       var audio = new Audio(); | ||||
|       var texte = 'http://translate.google.com/translate_tts?ie=UTF-8&q=bravo%2C%20tu%20as%20gagn%C3%A9&tl=fr'; | ||||
|       audio.src =texte; | ||||
| @@ -407,7 +359,7 @@ else | ||||
|       // run callback | ||||
|       this.options.onGameEnd(); | ||||
|     } | ||||
| } | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|   * Memory resetGame | ||||
|   | ||||
| @@ -31,8 +31,8 @@ | ||||
|                     </div> | ||||
|                 </div> | ||||
|             </form> | ||||
|             <div class="alert alert-grey">Ci-dessous, vous pouvez associer les listes d'oeuvres à un jeu. Cliquez sur le bouton "<span class="glyphicon glyphicon-ok"> </span> Associer" quand c'est terminé.</div> | ||||
|             <form method="post" action="{{ URL::to('referent/changerparamliste') }}"> | ||||
|             <div class="alert alert-grey">Ci-dessous, vous pouvez associer les listes d'oeuvres à un jeu. </div> | ||||
|             <form id ="assoListeJeu" method="post" action="{{ URL::to('referent/changerparamliste') }}"> | ||||
|                 <table class="table"> | ||||
|                     <thead class="tablethead"> | ||||
|                         <tr> | ||||
| @@ -45,15 +45,15 @@ | ||||
|                     <tbody> | ||||
|                         <tr> | ||||
|                             <td>Liste aléatoire</td> | ||||
|                             <td><input type="radio" name="memo" value="0" checked type="checkbox"></td> | ||||
|                             <td><input type="radio" name="puzzle" value="0" checked type="checkbox"></td> | ||||
|                             <td><input class="radioAsso" type="radio" name="memo" value="0" checked type="checkbox"></td> | ||||
|                             <td><input class="radioAsso" type="radio" name="puzzle" value="0" checked type="checkbox"></td> | ||||
|                             <td></td> | ||||
|                         </tr> | ||||
|                         @foreach ($meslistes as $index => $listeoeuvre) | ||||
|                         <tr> | ||||
|                             <td>{{$listeoeuvre->nom}}</td> | ||||
|                             <td><input type="radio" name="memo" value="{{$listeoeuvre->id}}" {{ ($listeoeuvre->actifMemo == 1) ? 'checked' : '' }} type="checkbox"></td> | ||||
|                             <td><input type="radio" name="puzzle" value="{{$listeoeuvre->id}}" {{ ($listeoeuvre->actifPuzzle == 1) ? 'checked' : '' }} type="checkbox"></td> | ||||
|                             <td><input class="radioAsso" type="radio" name="memo" value="{{$listeoeuvre->id}}" {{ ($listeoeuvre->actifMemo == 1) ? 'checked' : '' }} type="checkbox"></td> | ||||
|                             <td><input class="radioAsso" type="radio" name="puzzle" value="{{$listeoeuvre->id}}" {{ ($listeoeuvre->actifPuzzle == 1) ? 'checked' : '' }} type="checkbox"></td> | ||||
|                             <td> | ||||
|                                 <div class="btn-group" role="group" aria-label="..."> | ||||
|                                     <a href="{{ URL::to('referent/modifierliste', $listeoeuvre->id) }}" class="btn btn-xs btn-primary"><span class="glyphicon glyphicon-pencil"></span></a> | ||||
| @@ -66,7 +66,6 @@ | ||||
|             </form> | ||||
|             </tbody> | ||||
|             </table> | ||||
|             <div class="text-center"><button type="submit" class="btn btn-xs btn-primary"><span class="glyphicon glyphicon-ok-circle"> </span> Associer</button></div> | ||||
|              | ||||
|         </div> | ||||
|     </div> | ||||
| @@ -315,6 +314,10 @@ $("#recherche").on('submit', function(event){ | ||||
|  | ||||
| }); | ||||
|  | ||||
| $(".radioAsso").change(function() { | ||||
| 	$.get('{{ URL::to('referent/changerparamliste') }}' + $('#assoListeJeu').serialize()); | ||||
| }); | ||||
|  | ||||
| /* | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -13,6 +13,7 @@ | ||||
|             <ul class="nav navbar-nav"> | ||||
|               <li class="active"><a href="#">Mes Listes</a></li> | ||||
|         <li><a data-toggle="modal" data-target="#myModal1" href="#">Mon Compte</a></li> | ||||
|         <li><a href="{{ URL::to('changerref', $me->id) }}" >Voir mes jeux</a></li> | ||||
|             </ul> | ||||
|             <ul class="nav navbar-nav navbar-right"> | ||||
|               <li><a href="{{ URL::to('logout') }}">Déconnexion</a></li> | ||||
| @@ -38,32 +39,38 @@ | ||||
|         <input type="hidden" name="idUser" value="{{ $me->id }}" /> | ||||
|       <div class="modal-body"> | ||||
|             <div class="form-group"> | ||||
|               <label for="firstname" class="col-sm-3 control-label">Prénom :</label> | ||||
|               <div class="col-sm-9"> | ||||
|               <label for="firstname" class="col-sm-4 control-label">Prénom :</label> | ||||
|               <div class="col-sm-8"> | ||||
|                 <input type="text" class="form-control" id="firstname" name="prenom" required placeholder="Prénom" value="{{$me->prenom}}"> | ||||
|               </div> | ||||
|             </div> | ||||
|             <div class="form-group"> | ||||
|               <label for="lastname" class="col-sm-3 control-label">Nom :</label> | ||||
|               <div class="col-sm-9"> | ||||
|               <label for="lastname" class="col-sm-4 control-label">Nom :</label> | ||||
|               <div class="col-sm-8"> | ||||
|                 <input type="text" class="form-control" id="lastname" name="nom" required placeholder="Nom" value="{{$me->nom}}"> | ||||
|               </div> | ||||
|             </div> | ||||
|             <div class="form-group"> | ||||
|               <label for="email" class="col-sm-3 control-label">Email :</label> | ||||
|               <div class="col-sm-9"> | ||||
|               <label for="email" class="col-sm-4 control-label">Email :</label> | ||||
|               <div class="col-sm-8"> | ||||
|                 <input type="email" class="form-control" id="email" name="email" required placeholder="Email" value="{{$me->email}}"> | ||||
|               </div> | ||||
|             </div> | ||||
|             <div class="form-group"> | ||||
|               <label for="city" class="col-sm-3 control-label">Etablissement :</label> | ||||
|               <div class="col-sm-9"> | ||||
|                 <input type="text" class="form-control" id="city" name="etablissement" required placeholder="Ecole" value="{{$me->etablissement}}"> | ||||
|               <label for="password_confirm" class="col-sm-4 control-label">Nouveau mot de passe (min. 6 caractères):</label> | ||||
|               <div class="col-sm-8"> | ||||
|                 <input type="password" class="form-control" id="password" name="password" required placeholder="Mot de passe"> | ||||
|               </div> | ||||
|             </div> | ||||
|             <div class="form-group"> | ||||
|     			    <label class="col-sm-3 control-label" for="exampleInputFile">Image :</label> | ||||
|     			    <div class="col-sm-9"> | ||||
|               <label for="password_confirm" class="col-sm-4 control-label">Confirmer le mot de passe :</label> | ||||
|               <div class="col-sm-8"> | ||||
|                 <input type="password" class="form-control" id="password_confirm" name="password_confirm" required placeholder="Mot de passe"> | ||||
|               </div> | ||||
|             </div> | ||||
|             <div class="form-group"> | ||||
|     			    <label class="col-sm-4 control-label" for="exampleInputFile">Image :</label> | ||||
|     			    <div class="col-sm-8"> | ||||
|                         <input type="file" class="form-control" name="file" id="file"> | ||||
|     			    </div> | ||||
|             </div> | ||||
|   | ||||
| @@ -35,7 +35,7 @@ | ||||
| <script> | ||||
|  | ||||
|     var redirectTimer; | ||||
|  | ||||
| 	var chiffre; | ||||
| 	 | ||||
|     imgRef.innerHTML = ' '; | ||||
|  | ||||
| @@ -51,13 +51,19 @@ | ||||
|  | ||||
|     function startCounter(event) { | ||||
|         absorbEvent_(event); | ||||
|         imgRef.innerHTML = 3; | ||||
|         chiffre = 3; | ||||
|         imgRef.innerHTML = "Redirection <br>"+chiffre; | ||||
|         redirectTimer = setInterval(counter, 1000); | ||||
|     } | ||||
|  | ||||
|     function counter() { | ||||
|             imgRef.innerHTML--; | ||||
|             if(imgRef.innerHTML == 0) location.href="{{URL::to('choisirref')}}"; | ||||
|             chiffre--; | ||||
|             imgRef.innerHTML  = "Redirection <br>"+chiffre; | ||||
|             if(chiffre == 0)  | ||||
|             { | ||||
|             	endCounter(null); | ||||
|             	location.href="{{URL::to('choisirref')}}"; | ||||
|             } | ||||
|     } | ||||
|  | ||||
|     function endCounter(event) { | ||||
|   | ||||
| @@ -8,11 +8,16 @@ | ||||
|  | ||||
|     L'objectif de ce site est de permettre aux enfants de jouer à des jeux tout en leur apportant de l'intérêt pour les différentes oeuvres d'art exposées dans le fameux musée toulousain.<br> | ||||
|     <span style="color:red;">Lorsque vous aurez choisit un référent, il faudra appuyer pendant 3 secondes sur l'icone de votre référent afin de revenir sur cette page.</span><br> | ||||
| <<<<<<< HEAD | ||||
|     Si vous n'avez pas de référent, vous pouvez toujours <span style="color:#37378e;"><a href="/">cliquer ici pour jouer aux jeux</a></span>, sinon cliquez sur leur image.    | ||||
| </div> | ||||
|  | ||||
| <div id="txt_show" style="@if($cookie == 'close')display: none; @endif text-align:center;background-color: #fcfc6b; padding:10px; margin:auto;font-size:18px;"> | ||||
|   <a href="#" style="text-align:center;background-color: #fcfc6b; padding:10px; margin:auto;font-size:18px;" onClick="cache();">À Propos</a> | ||||
| ======= | ||||
|     Si vous n'avez pas de référent, vous pouvez toujours <span style="color:#37378e;"><a href="/changerref/1">cliquer ici pour jouer aux jeux</a></span>, sinon cliquez sur leur image. | ||||
|      | ||||
| >>>>>>> e809566ed4eb28978676ffc730cad62dcf828fdc | ||||
| </div> | ||||
|     <nav> | ||||
|             <input name="searchterm" class="icon-search" id="searchterm" placeholder=" Rechercher un référent" type="text">  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user