diff --git a/SRC/public/imgs/sad.png b/SRC/public/imgs/sad.png new file mode 100644 index 0000000..fa4f8dd Binary files /dev/null and b/SRC/public/imgs/sad.png differ diff --git a/SRC/public/js/memory.js b/SRC/public/js/memory.js index 3b77525..749fcf0 100755 --- a/SRC/public/js/memory.js +++ b/SRC/public/js/memory.js @@ -142,8 +142,14 @@ else { this.gridX = 2; this.gridY=4 ; } // this.gridY = this.gridX ; this.numTiles = this.nbcase*2; - //this.halfNumTiles = this.gridX; + console.log("nombre de carte enregistré7 : "); + console.log(this.cards.length); this.halfNumTiles = this.numTiles/2; + if (this.cards.length < this.halfNumTiles) { console.log("pas assez de carte"); document.getElementById("mg__contents").innerHTML="

Pas assez de cartes enregistrées par le référent

";} + else { + + //this.halfNumTiles = this.gridX; + this.newCards = []; for ( var i = 0; i < this.halfNumTiles; i++ ) { this.newCards.push(this.cards[i], this.cards[i]); @@ -174,6 +180,7 @@ this.options.onGameStart(); this._gamePlay(this.level); } + } /** * Memory _gamePlay @@ -364,8 +371,6 @@ Memory.prototype._winGame = function(levelNode) { this._clearGame(); firework(); -/*console.log("niveau5 : ");*/ -console.log(levelNode); if(levelNode == 1){this.gameMessages.innerHTML = '
\ ';} @@ -379,7 +384,6 @@ else { this.gameMessages.innerHTML = '

\ ';} - console.log("trophé 4!"); var r = new XMLHttpRequest(); r.open("GET", "/setRecords" + "/" + levelNode, true); r.send();