css js et responsive memory

This commit is contained in:
DonRenando
2015-03-09 18:10:03 +01:00
parent 7290e0696f
commit e0d6100592
3 changed files with 18 additions and 9 deletions

View File

@ -210,9 +210,9 @@
this.gameStartScreenHTML = '<h2 class="mg__start-screen--heading">Welcome to the Memory Game!</h2>\
<h3 class="mg__start-screen--sub-heading">Choisir niveau</h3>\
<ul class="mg__start-screen--level-select">\
<span data-level="1"><button class="btn btn-success btn-lg fa fa-star-o">&nbsp;&nbsp;&nbsp;&nbsp;</button></span>\
<span data-level="2"><button class="btn btn-warning btn-lg fa fa-star-half-o">&nbsp;&nbsp;&nbsp;&nbsp;</button></span>\
<span data-level="3"><button class="btn btn-danger btn-lg fa fa-star">&nbsp;&nbsp;&nbsp;&nbsp;</button></span>\
<span data-level="1"><button class="btn btn-success btn-lg"><i class="fa fa-star-o"></i></button></span>\
<span data-level="2"><button class="btn btn-warning btn-lg "><i class="fa fa-star-half-o"></i><i class="fa fa-star-half-o"></i></button></span>\
<span data-level="3"><button class="btn btn-danger btn-lg"><i class="fa fa-star"></i> <i class="fa fa-star"></i> <i class="fa fa-star"></i></button></span>\
</ul>';
//Memory.prototype._setupGameWrapper(1);
//this._gamePlay();
@ -497,9 +497,9 @@
var self = this;
if (this.options.onGameEnd() === false) {
this._clearGame();
this.gameMessages.innerHTML = '<h2 class="mg__onend--heading"><i class="fa fa-trophy"></i></h2>\
this.gameMessages.innerHTML = '<h2 class="mg__onend--heading"><i class="fa fa-trophy fa-5x"></i></h2>\
<p class="mg__onend--message">Vous avez gagné votre partie en ' + this.numMoves + ' coups.</p>\
<button id="mg__onend--restart" class="mg__button"><i class="fa fa-refresh"></i></button>';
<button id="mg__onend--restart" class="mg__button"><i class="fa fa-refresh fa-spin fa-3x"></i></button>';
this.game.appendChild(this.gameMessages);
document.getElementById("mg__onend--restart").addEventListener( "click", function(e) {
self.resetGame();