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https://github.com/QRouland/SGTool.git
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Improve Code Documentation
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src/lib.rs
13
src/lib.rs
@ -1,4 +1,13 @@
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#[macro_use] extern crate log;
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#![warn(missing_docs)]
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//! sgtool is a library for analyze of the replay of the Stormgate game.
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//!
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//!
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//! # Example
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//! ```
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//! let replay_path = "replay.SGReplay";
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//! let mut buffer : Vec<u8> = vec![];
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//! let replay : Replay = Replay::load_file(replay_path, &mut buffer)?;
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//! ```
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//!
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pub mod parser;
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pub mod parser;
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mod protos;
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mod protos;
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@ -1,3 +1,11 @@
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//! sgtool is a tool for analyze of the replay of the Stormgate game.
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//!
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//!
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//! # Example
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//! ```
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//! sgtool -i replays/replay.SGReplay
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//! ```
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extern crate pretty_env_logger;
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extern crate pretty_env_logger;
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#[macro_use] extern crate log;
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#[macro_use] extern crate log;
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@ -1,3 +1,13 @@
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//! A parser for Stormgate Replay.
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//!
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//!
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//! # Example
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//! ```
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//! let replay_path = "replay.SGReplay";
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//! let mut buffer : Vec<u8> = vec![];
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//! let replay : Replay = Replay::load_file(replay_path, &mut buffer)?;
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//! ```
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use std::{fs::OpenOptions, io::{BufRead, BufReader, Read}, path::Path};
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use std::{fs::OpenOptions, io::{BufRead, BufReader, Read}, path::Path};
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use byteorder::{ByteOrder, LittleEndian};
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use byteorder::{ByteOrder, LittleEndian};
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use flate2::bufread::GzDecoder;
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use flate2::bufread::GzDecoder;
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@ -6,7 +16,8 @@ use quick_protobuf::BytesReader;
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use crate::protos::stormgate::ReplayChunk;
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use crate::protos::stormgate::ReplayChunk;
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/// Stormgate Replay Header.
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/// Stormgate Replay Header.
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/// It consists of 16 bytes at the top of the replay
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//
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// It consists of 16 bytes at the top of the replay
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone)]
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pub struct Header {
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pub struct Header {
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h1: u32, // 12 first bytes repsentation are unknown at the moment
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h1: u32, // 12 first bytes repsentation are unknown at the moment
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@ -14,20 +25,22 @@ pub struct Header {
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}
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}
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/// Stormgate Replay Payload.
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/// Stormgate Replay Payload.
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/// After the the 16 bytes header, the actual payload of the replay of Protobuf messages that are gzipped
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///
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/// Each Protobuf messages represents events that appended in the game from the differetns clients
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// After the the 16 bytes header, the actual payload of the replay of Protobuf messages that are gzipped
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// Each Protobuf messages represents events that appended in the game from the differetns clients
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone)]
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pub struct Payload<'a> {
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pub struct Payload<'a> {
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chunks: Vec<ReplayChunk<'a>>,
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chunks: Vec<ReplayChunk<'a>>,
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}
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}
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/// Stormgate replay
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/// Stormgate Replay.
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone)]
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pub struct Replay<'a> {
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pub struct Replay<'a> {
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header: Header, // header of the replay
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header: Header, // header of the replay
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payload: Payload<'a>, // the content of a replay is set of messages
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payload: Payload<'a>, // the content of a replay is set of messages
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}
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}
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/// Load n bytes into a buffer.
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fn load_part<'a, R: Read>(reader: &'a mut R) -> impl FnMut(usize) -> Result<Vec<u8>, std::io::Error> + 'a {
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fn load_part<'a, R: Read>(reader: &'a mut R) -> impl FnMut(usize) -> Result<Vec<u8>, std::io::Error> + 'a {
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move |size| {
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move |size| {
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let mut buf = vec![0u8; size];
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let mut buf = vec![0u8; size];
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@ -37,7 +50,7 @@ fn load_part<'a, R: Read>(reader: &'a mut R) -> impl FnMut(usize) -> Result<Vec<
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}
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}
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impl Header {
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impl Header {
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///
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/// Load the 16 bytes as a `Header`.
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fn load<T: BufRead>(reader: &mut T) -> Result<Header, std::io::Error> {
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fn load<T: BufRead>(reader: &mut T) -> Result<Header, std::io::Error> {
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let mut load = load_part(reader);
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let mut load = load_part(reader);
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let h1 = LittleEndian::read_u32(&load(12)?);
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let h1 = LittleEndian::read_u32(&load(12)?);
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@ -47,6 +60,7 @@ impl Header {
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}
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}
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impl<'a> Payload<'a> {
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impl<'a> Payload<'a> {
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/// Load the replay content as a `Payload`.
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fn load<T: BufRead>(buf_reader: &mut T, buf: &'a mut Vec<u8>) -> Result<Payload<'a>, Box<dyn std::error::Error>> {
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fn load<T: BufRead>(buf_reader: &mut T, buf: &'a mut Vec<u8>) -> Result<Payload<'a>, Box<dyn std::error::Error>> {
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let mut d = GzDecoder::new(buf_reader);
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let mut d = GzDecoder::new(buf_reader);
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d.read_to_end(buf)?;
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d.read_to_end(buf)?;
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@ -65,6 +79,7 @@ impl<'a> Payload<'a> {
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impl<'a> Replay<'a> {
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impl<'a> Replay<'a> {
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fn load<T: BufRead>(buf_reader: &mut T, buf: &'a mut Vec<u8>) -> Result<Replay<'a>, Box<dyn std::error::Error>> {
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fn load<T: BufRead>(buf_reader: &mut T, buf: &'a mut Vec<u8>) -> Result<Replay<'a>, Box<dyn std::error::Error>> {
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// Get Header
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// Get Header
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let header = Header::load(buf_reader)?;
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let header = Header::load(buf_reader)?;
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@ -75,6 +90,18 @@ impl<'a> Replay<'a> {
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Ok(Replay { header, payload: data })
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Ok(Replay { header, payload: data })
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}
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}
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/// Load a replay file as `Replay`.
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///
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/// # Arguments
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/// * `path` : Path of the storgmate replay file.
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/// * `buf` : Byte Buffer use by the parser.
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///
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/// # Example
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/// ```
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/// let replay_path = "replay.SGReplay";
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/// let mut buffer : Vec<u8> = vec![];
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/// let replay : Replay = Replay::load_file(replay_path, &mut buffer)?;
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/// ```
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pub fn load_file(path: &Path, buf: &'a mut Vec<u8>) -> Result<Replay<'a>, Box<dyn std::error::Error>> {
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pub fn load_file(path: &Path, buf: &'a mut Vec<u8>) -> Result<Replay<'a>, Box<dyn std::error::Error>> {
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let file = OpenOptions::new().read(true).open(path).unwrap();
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let file = OpenOptions::new().read(true).open(path).unwrap();
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let mut buf_reader = BufReader::new(file);
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let mut buf_reader = BufReader::new(file);
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@ -90,7 +117,7 @@ mod tests {
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#[test]
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#[test]
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fn load_file() {
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fn load_file() {
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// Replay used is form Alpha phase of stormgate, threfore is not provided in the repo to avoid any problem with NDA at this time
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// Replay used is form Alpha phase of stormgate, threfore is not provided in the repo to avoid any problem with NDA at this time
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// TODO : when the game officially can out fix provide sample replay for testing directly in the repo
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// TODO : when the game officially came out fix provide sample replay for testing directly in the repo
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let replay_path = Path::new("replays/CL55366-2024.05.12-01.53.SGReplay");
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let replay_path = Path::new("replays/CL55366-2024.05.12-01.53.SGReplay");
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let mut buffer : Vec<u8> = vec![];
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let mut buffer : Vec<u8> = vec![];
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let r = Replay::load_file(replay_path, &mut buffer).unwrap();
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let r = Replay::load_file(replay_path, &mut buffer).unwrap();
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