use std::env; use std::path::Path; fn main() { println!("cargo:rerun-if-env-changed=FRIDA_CODE"); println!("cargo:rerun-if-env-changed=FRIDA_CODE_FILE"); println!("cargo:rerun-if-env-changed=DLL_PROXY"); if env::var("FRIDA_CODE").is_err() && env::var("FRIDA_CODE_FILE").is_err() { panic!("No FRIDA_CODE or FRIDA_CODE_FILE set. Please set one of them."); } if env::var("FRIDA_CODE").is_ok() && env::var("FRIDA_CODE_FILE").is_ok() { panic!("Both FRIDA_CODE and FRIDA_CODE_FILE set. Please set one of them."); } if let Ok(frida_code_file) = env::var("FRIDA_CODE_FILE") { let frida_code = std::fs::read_to_string(frida_code_file).expect("Failed to read FRIDA_CODE_FILE"); println!("cargo:rustc-env=FRIDA_CODE={}", frida_code); } let Ok(lib_path) = env::var("DLL_PROXY") else { println!("cargo:warning=No DLL_PROXY set, the resulting library has to be manually injected or compiled into the target binary/process"); return; }; if build_target::target_os() != Ok(build_target::Os::Windows) { panic!("Dll proxying mode is only supported on Windows."); } use goblin::Object; println!("cargo:rerun-if-changed={}", &lib_path); let path = Path::new(&lib_path); let lib_filename = path.file_name().unwrap().to_str().unwrap(); let lib_bytes = std::fs::read(path).expect(format!("Failed to open given library file {}", &lib_filename).as_str()); let object = Object::parse(&lib_bytes).expect(format!("Failed to parse given libary file {}", &lib_filename).as_str()); let Object::PE(pe) = object else { panic!("Only PE (.dll) files are supported in this mode."); }; let exports: Vec<&str> = pe.exports.iter().map(|e| e.name.unwrap()).collect(); let lib_name = pe.name.expect("Couldn't read the name of the DLL. Is it a .NET DLL? It's not supported").replace(".dll", ""); for e in exports.iter() { println!("cargo:warning=Exported function: {} => {}-orig.{}", e, lib_name, e); println!("cargo:rustc-link-arg=/export:{}={}-orig.{}", e, lib_name, e); } println!("cargo:warning=Expected library name: {}-orig.dll", lib_name); println!("cargo:rustc-env=LIB_NAME={}-orig.dll", lib_name); }