MAJ css js memory

This commit is contained in:
DonRenando 2015-03-07 17:38:06 +01:00
parent 3cc136c184
commit f237daf600
3 changed files with 14 additions and 21 deletions

View File

@ -119,6 +119,8 @@ img {
list-style: none;
margin: 0;
padding: 0;
display: inline;
margin-top: 0;
}
.mg__start-screen--level-select span {
color: #ff3c50;

View File

@ -1,16 +1,3 @@
/**
* Memory Game
*
* This is the wrapper function for my memory game! It contains all of the core
* functionality for the game to run.
*
* Licensed under the MIT license.
* http://www.opensource.org/licenses/mit-license.php
*
* Copyright 2014, Call Me Nick
* http://callmenick.com
*/
;(function( window ) {
'use strict';
@ -197,6 +184,8 @@
this.flippedTiles = 0;
this.chosenLevel = "";
this.numMoves = 0;
// var niveauChoisi = 0;
// if (this.chosenLevel) == "1" {niveauChoisi = '<i class="fa fa-star-o"></i>';} if(this.chosenLevel) == "2" {niveauChoisi = '<i class="fa fa-star-half-o"></i>';} else {niveauChoisi = '<i class="fa fa-star"></i>';}
this.gameMetaHTML = '<div class="mg__meta--left">\
<span class="mg__meta--level">Niveau: \
@ -207,7 +196,7 @@
</span>\
</div>\
<div class="mg__meta--right">\
<button id="mg__button--restart" class="mg__button">Start Over</button>\
<button id="mg__button--restart" class="mg__button"><span class="glyphicon glyphicon-repeat"></span></button>\
</div>';
this.gameMeta.innerHTML = this.gameMetaHTML;
this.game.appendChild(this.gameMeta);
@ -217,13 +206,15 @@
// <button type="button" class="btn btn-default"> <span class="glyphicon glyphicon-star-empty"></span> </button>
this.gameStartScreenHTML = '<h2 class="mg__start-screen--heading">Welcome to the Memory Game!</h2>\
<p class="mg__start-screen--text">blablabla</p>\
<h3 class="mg__start-screen--sub-heading">Choisir niveau</h3>\
<ul class="mg__start-screen--level-select">\
<li><span data-level="1"><button class="btn btn-success">Facile</button></span></li>\
<li><span data-level="2"><button class="btn btn-warning">Moyen</button</span></li>\
<li><span data-level="3"><button class="btn btn-danger">Dur</button</span></li>\
<span data-level="1"><button class="btn btn-success fa fa-star-o"></button></span>\
<span data-level="2"><button class="btn btn-warning fa fa-star-half-o"></button></span>\
<span data-level="3"><button class="btn btn-danger fa fa-star"></button></span>\
</ul>';
//Memory.prototype._setupGameWrapper(1);
//this._gamePlay();
//this._setupGame();
this.gameStartScreen.innerHTML = this.gameStartScreenHTML;
this.game.appendChild(this.gameStartScreen);
@ -500,9 +491,9 @@
var self = this;
if (this.options.onGameEnd() === false) {
this._clearGame();
this.gameMessages.innerHTML = '<h2 class="mg__onend--heading">Bravo !</h2>\
this.gameMessages.innerHTML = '<h2 class="mg__onend--heading"><i class="fa fa-trophy"></i></h2>\
<p class="mg__onend--message">Vous avez gagné votre partie en ' + this.numMoves + ' coups.</p>\
<button id="mg__onend--restart" class="mg__button">rejouer ?</button>';
<button id="mg__onend--restart" class="mg__button"><i class="fa fa-refresh"></i></button>';
this.game.appendChild(this.gameMessages);
document.getElementById("mg__onend--restart").addEventListener( "click", function(e) {
self.resetGame();

View File

@ -10,7 +10,7 @@
<link href="/css/chosen.min.css" rel="stylesheet">
<link href="/css/game.css" rel="stylesheet" type="text/css"/>
<link href="/css/image-picker.css" rel="stylesheet" type="text/css"/>
<link rel="stylesheet" href="//maxcdn.bootstrapcdn.com/font-awesome/4.3.0/css/font-awesome.min.css">
<!-- css jeu memory -->
<link rel="stylesheet" href="http://fonts.googleapis.com/css?family=Roboto+Slab">
<link rel="stylesheet" href="/css/memory.css">