MAJ css js memory
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@ -119,6 +119,8 @@ img {
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list-style: none;
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list-style: none;
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margin: 0;
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margin: 0;
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padding: 0;
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padding: 0;
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display: inline;
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margin-top: 0;
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}
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}
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.mg__start-screen--level-select span {
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.mg__start-screen--level-select span {
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color: #ff3c50;
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color: #ff3c50;
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@ -1,16 +1,3 @@
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/**
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* Memory Game
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*
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* This is the wrapper function for my memory game! It contains all of the core
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* functionality for the game to run.
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*
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* Licensed under the MIT license.
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* http://www.opensource.org/licenses/mit-license.php
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*
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* Copyright 2014, Call Me Nick
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* http://callmenick.com
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*/
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;(function( window ) {
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;(function( window ) {
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'use strict';
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'use strict';
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@ -197,6 +184,8 @@
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this.flippedTiles = 0;
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this.flippedTiles = 0;
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this.chosenLevel = "";
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this.chosenLevel = "";
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this.numMoves = 0;
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this.numMoves = 0;
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// var niveauChoisi = 0;
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// if (this.chosenLevel) == "1" {niveauChoisi = '<i class="fa fa-star-o"></i>';} if(this.chosenLevel) == "2" {niveauChoisi = '<i class="fa fa-star-half-o"></i>';} else {niveauChoisi = '<i class="fa fa-star"></i>';}
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this.gameMetaHTML = '<div class="mg__meta--left">\
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this.gameMetaHTML = '<div class="mg__meta--left">\
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<span class="mg__meta--level">Niveau: \
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<span class="mg__meta--level">Niveau: \
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@ -207,7 +196,7 @@
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</span>\
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</span>\
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</div>\
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</div>\
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<div class="mg__meta--right">\
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<div class="mg__meta--right">\
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<button id="mg__button--restart" class="mg__button">Start Over</button>\
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<button id="mg__button--restart" class="mg__button"><span class="glyphicon glyphicon-repeat"></span></button>\
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</div>';
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</div>';
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this.gameMeta.innerHTML = this.gameMetaHTML;
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this.gameMeta.innerHTML = this.gameMetaHTML;
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this.game.appendChild(this.gameMeta);
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this.game.appendChild(this.gameMeta);
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@ -217,13 +206,15 @@
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// <button type="button" class="btn btn-default"> <span class="glyphicon glyphicon-star-empty"></span> </button>
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// <button type="button" class="btn btn-default"> <span class="glyphicon glyphicon-star-empty"></span> </button>
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this.gameStartScreenHTML = '<h2 class="mg__start-screen--heading">Welcome to the Memory Game!</h2>\
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this.gameStartScreenHTML = '<h2 class="mg__start-screen--heading">Welcome to the Memory Game!</h2>\
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<p class="mg__start-screen--text">blablabla</p>\
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<h3 class="mg__start-screen--sub-heading">Choisir niveau</h3>\
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<h3 class="mg__start-screen--sub-heading">Choisir niveau</h3>\
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<ul class="mg__start-screen--level-select">\
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<ul class="mg__start-screen--level-select">\
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<li><span data-level="1"><button class="btn btn-success">Facile</button></span></li>\
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<span data-level="1"><button class="btn btn-success fa fa-star-o"></button></span>\
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<li><span data-level="2"><button class="btn btn-warning">Moyen</button</span></li>\
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<span data-level="2"><button class="btn btn-warning fa fa-star-half-o"></button></span>\
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<li><span data-level="3"><button class="btn btn-danger">Dur</button</span></li>\
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<span data-level="3"><button class="btn btn-danger fa fa-star"></button></span>\
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</ul>';
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</ul>';
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//Memory.prototype._setupGameWrapper(1);
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//this._gamePlay();
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//this._setupGame();
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this.gameStartScreen.innerHTML = this.gameStartScreenHTML;
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this.gameStartScreen.innerHTML = this.gameStartScreenHTML;
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this.game.appendChild(this.gameStartScreen);
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this.game.appendChild(this.gameStartScreen);
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@ -500,9 +491,9 @@
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var self = this;
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var self = this;
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if (this.options.onGameEnd() === false) {
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if (this.options.onGameEnd() === false) {
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this._clearGame();
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this._clearGame();
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this.gameMessages.innerHTML = '<h2 class="mg__onend--heading">Bravo !</h2>\
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this.gameMessages.innerHTML = '<h2 class="mg__onend--heading"><i class="fa fa-trophy"></i></h2>\
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<p class="mg__onend--message">Vous avez gagné votre partie en ' + this.numMoves + ' coups.</p>\
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<p class="mg__onend--message">Vous avez gagné votre partie en ' + this.numMoves + ' coups.</p>\
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<button id="mg__onend--restart" class="mg__button">rejouer ?</button>';
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<button id="mg__onend--restart" class="mg__button"><i class="fa fa-refresh"></i></button>';
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this.game.appendChild(this.gameMessages);
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this.game.appendChild(this.gameMessages);
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document.getElementById("mg__onend--restart").addEventListener( "click", function(e) {
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document.getElementById("mg__onend--restart").addEventListener( "click", function(e) {
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self.resetGame();
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self.resetGame();
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@ -10,7 +10,7 @@
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<link href="/css/chosen.min.css" rel="stylesheet">
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<link href="/css/chosen.min.css" rel="stylesheet">
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<link href="/css/game.css" rel="stylesheet" type="text/css"/>
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<link href="/css/game.css" rel="stylesheet" type="text/css"/>
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<link href="/css/image-picker.css" rel="stylesheet" type="text/css"/>
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<link href="/css/image-picker.css" rel="stylesheet" type="text/css"/>
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<link rel="stylesheet" href="//maxcdn.bootstrapcdn.com/font-awesome/4.3.0/css/font-awesome.min.css">
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<!-- css jeu memory -->
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<!-- css jeu memory -->
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<link rel="stylesheet" href="http://fonts.googleapis.com/css?family=Roboto+Slab">
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<link rel="stylesheet" href="http://fonts.googleapis.com/css?family=Roboto+Slab">
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<link rel="stylesheet" href="/css/memory.css">
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<link rel="stylesheet" href="/css/memory.css">
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