responsive css js memory

This commit is contained in:
DonRenando 2015-03-07 23:59:57 +01:00
parent f237daf600
commit b62e47b1a1
3 changed files with 10 additions and 8 deletions

View File

@ -120,7 +120,7 @@ img {
margin: 0;
padding: 0;
display: inline;
margin-top: 0;
margin-top: 0;
}
.mg__start-screen--level-select span {
color: #ff3c50;
@ -165,7 +165,7 @@ img {
/* game__level-1 styles */
.mg__level-1 .mg__tile {
width: 25%;
height: 50%;
height: 150px;
}
.mg__level-1 .mg__tile-1 {
@ -204,7 +204,9 @@ img {
/* game__level-2 styles */
.mg__level-2 .mg__tile {
width: 16.66667%;
height: 33.33333%;
/*height: 33.33333%;*/
height: 150px;
}
.mg__level-2 .mg__tile-1 {
@ -283,7 +285,7 @@ img {
/* game__level-3 styles */
.mg__level-3 .mg__tile {
width: 12.5%;
height: 25%;
height: 150px;
}
.mg__level-3 .mg__tile-1 {

View File

@ -302,7 +302,7 @@
this.newCards.push(this.cards[i], this.cards[i]);
}
this.newCards = shuffle(this.newCards);
this.tilesHTML = '<tr>';
this.tilesHTML = '<div class="col-xs-11 col-sm-10 col-lg-12">';
for ( var i = 0; i < this.numTiles; i++ ) {
var n = i + 1;
this.tilesHTML += '<div class="mg__tile mg__tile-' + n + '">\
@ -316,7 +316,7 @@
}*/
}
this.tilesHTML +="</tr>";
this.tilesHTML +="</div>";
this.gameContents.innerHTML = this.tilesHTML;
this.gameState = 2;
this.options.onGameStart();

View File

@ -18,9 +18,9 @@
<div class="content">
<div class="container">
<div class="row">
<div class="col-xs-10 col-md-12">
<!--<div class="col-xs-10 col-md-12">-->
<div id="my-memory-game"></div>
</div>
<!-- </div> -->
</div>
</div>